Works


Dash n’ Bash

(Seven People, Unity C#)

“Dash n’ Bash” is an arcade styled game that features speedy, fast-paced action that is heavily inspired by the MegaMan series. Waves of enemies will spawn into the game’s arena and attack the player. Players must defeat them by dashing the enemies into the saw blades located on each side of the arena. The game ends once the player has died. The parts of “Dash n’ Bash” that I created were the Dialogue system, the behaviors of hazards that drop into the game, the game’s tutorial, the scoring and score multiplier system, and the sound system.


UFM Red

(Solo, GameMaker)

“UFM Red” is a 2D platformer that I made in my video game design class during my Sophomore year in High School. I used an online tutorial from Shaun Spalding for the basic collision detection and physics. Everything else from the level design, enemies, artwork, and music was designed by me. Upon finishing the game, my professor and my friends were really impressed with what I had made. I consider this to be my first step into game design since this was the project that really got me thinking about entering the game industry in general.


Advance Emblem Plus

(Solo, Java)

After gaining some programming experience working on UFM Red, I tried to work on more solo game projects. One of these projects was “Advance Emblem,” a two-player local competitive strategy game that I made as a High School Senior. I was heavily interested in many strategy games like “Fire Emblem” at the time of creating the game, so I wanted to make something like it. All of my professors and friends who played the game thought it was a great project considering how much time I had to work on it. Overall, I thought it was a great project to end my high school career. Everything that I created on this assignment was done from scratch.


Hyperborean Charter

(Six People, Unity C#)

“Hyperborean Charter” is a survival, adventure game that takes place in a northern region like the Himalayas. Players take control of a merchant, Lloyd, and must talk and trade items with nearby villages to find his union base and deliver his precious supplies. The game ends when either the player successfully delivers supplies to their base or their hunger and shelter meters depletes. The aspects that I worked on during this project were the dialogue system, the dialogue itself, Artificial Intelligence for the bandits that steal the player’s items, events relating to the bandits, and the sound system.


Murder Moon

(Six People, Unity C#)

“Murder Moon” is one of the many group projects that I worked on upon attending college. I made it with a club focused on gearing students to getting involved in the Video Games Industry. This game takes great inspiration from the hit arcade classic, “Missile Command.” Players must defend their planetary galactic base by shooting down incoming enemy missiles and orbiting ships. The game ends when the player’s base is completely destroyed, just like in “Missile Command.” Considering we only had one night to work on this project, I’d say we did a good job on it. The aspects that I worked on during this assignment were the enemy missile collisions, scoring system, and UI for the menus and the player HUD.